So, as we all know, Madden is an game. The only reason we buy Mut 20 coins is because it is the NFL video game that is only accessible. Not only is it bad, it's not even CLOSE to up to par with other sport games such as NBA2k. I recently made a comment remarking on I have a ton of ideas about the best way best to fix Madden, and it was proposed to me that a post is made by me. I decided I would test the waters with some of my ideas on how best to fix 1 area of Madden that really frustrates me: Franchise mode.
1 part of it: training. If this article gets some feedback, I will work on another article with some more ideas. I could probably fill 100 articles with my thoughts so please allow me to know if you guys enjoy reading this: Change"Franchise Mode" to a more centralized"Career Mode" with an assortment of different professions and career paths. I will talk only about my thoughts on the coach/GM career here, since it is a lot already.
Start your career with a team (you are going to have to select based on a variety of factors where you want to trainer.) You will develop and perform only since the quarterback for your Franchise. You'll be promoted to offensive or defensive coordinator, as this is dull. Until your contract is up, You'll control the crime or defense of your own team for two seasons.
A variety of teams will offers you a job as Head Coach. Stay where you move to a new team or started. From there, you will face an assortment of avenues based on achievement, ranging from leading your team to a ultimate dynasty such as Bellichick or becoming a failed journeyman coach like Rex Ryan.
I truly hope you guises loved reading this. I have thoughts for 4 additional franchise styles, in addition to core gameplay, linked franchise, problems,"my player" type style, and also a long-ass rant about MUT. I will 100% come out with another part, if this article gets some positive comments. Thanks for reading, and let me know what you think!
Not lol. The devs aren't the ones to buy madden coins. It is higher leadership who decides resources such as staff sizes and game engine. Madden has a limited staff and MUT is smaller. Its similar to having an offensive coordinator and the head coach tell you exactly what plays you can call and when to call thembasically the devs have hardly any freedom on creativity nowadays. EA would only inform devs"hey we want 5 new features" to put on the back of Madden every year.