Geometry Dash is based on a simple gameplay foundation

Your goal is to hop your little cube over or through various obstacles while listening to music tracks that have become so ingrained in my memory that I can recall them at a moment's notice.

Geometry Dash is a game that may be played with a touchscreen, a keyboard, a mouse, or a game controller (depending on the platform). To control the movement of their icon, the player uses the jump feature. On touchscreen devices, the player can jump by pressing on the screen, pressing the spacebar or up arrow on a keyboard, left-clicking with a mouse, or pressing A on a gamepad. The player can constantly engage with some cars by holding down the jump button.


The goal of the game is to finish each level by reaching the end. In particular, whenever the player collides with an obstacle, the level is reset from the beginning, with the exception of Practice Mode. [5] The speed at which the icon moves is beyond the control of the user. The in-game music's tempo and rhythm are important aspects of the game, often in relation to one another.

The player's icon in the game takes the form of one of seven cars, each of which reacts differently to each encounter. The player taps to jump from the ground in the default cube form, and holds to make repeated jumps. The player must hold to move up and release to move down in the ship. The user taps the ball to change gravity from ground to air. The player taps to jump in mid-air in the UFO. The player holds the wave to travel up diagonally and releases to move down diagonally; gravity has the reverse effect. The player controls the robot by holding and releasing to perform a lengthy jump from the ground.
Player movement is further complicated by portals, which allow the player to change between vehicles, reverse the direction of gravity, change the size of their vehicle, or mirror the direction of their movement. Furthermore, pads and orbs provide the player the ability to jump automatically or mid-air.

In the full version of Geometry Dash, there are 21 official levels, 18 of which are accessible immediately after installation. Each level has three secret coins that can be used to unlock the three locked levels when completed. Official RobTop levels gradually increase in difficulty, and are divided into six categories: Easy, Normal, Hard, Harder, Insane, and Demon.

There are 12 difficulties for user-generated levels, one of which is Auto, which is for levels where the player does not need to make any inputs to complete the level, Unrated or N/A where RobTop has not rated the stars or difficulty, or through triggers and using blocks, it shows pictures or videos like the Geometry Dash Legends series made by Geometry Dash User, OmegaFalcon, or through triggers and using blocks, it shows pictures or videos like the Geometry Dash Legends series made by In user-generated levels, the Demon difficulty is divided into five categories: Easy, Medium, Hard, Insane, and Extreme Demons.

Upon completion of each challenge, you will receive a specific amount of stars. The amount of stars awarded in official levels differs from that awarded in user-generated levels. Official Demon levels, for example, award 14 (Clubstep or Theory of Everything 2) or 15 (Deadlocked) stars upon completion, but user-generated Demon levels award 10 stars.

Players can also earn achievements that unlock rewards like icons or colors. Players may also utilize three shops, where they can spend an in-game currency called "mana orbs", collected through playing and completing levels.[citation needed] Each game in the series has a practice mode that can be used for any level which allows the player to restart at manually or automatically placed checkpoints instead of the very beginning. A level cannot be officially completed on practice mode, though completion can lead to certain rewards like colors and icons. The game also features the ability to upload and download user-created levels, though this is not possible in Geometry Dash Lite or the spin-off games. The player must complete their level with all user-placed coins (to ensure the user coins are possible to obtain) in normal mode in order to ensure that it is actually possible to complete the level before it can be uploaded. Changes after the verification will render it unverified. Some custom levels have a difficulty determined by Topala. The creator of a given level, its players, and the game's moderators can influence this decision.


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